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Benford Billingsworth, Explorer and Adventurer. |
Benford is an unusual hobbit who enjoys journeys to far-flung places and participating in great deeds (from a safe distance). Like many of his small kind, he is capable of being a skilled craftsman, and his travels allow him to meet folk with new and interesting methods of creating fine clothing. Benford sells his creations when not using them himself and intends to write a book one day to capture the wide range of knowledge he has acquired on the subject. He has a typically jovial hobbit-ish face, a round belly, and wavy brown hair.
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Bennard Billingsworth the Hearty. |
Bennard is the brother to Benford Billingsworth, the noted hobbit adventurer and craftsman, but the two could hardly be less alike. Bennard is a hardy fighter with no patience for craftsmanship. He served as a Bounder for many years patrolling the Greenfields of the Shire to keep the goblins at bay. When Benford decided to make his way as a traveller, Bennard spoke against it, but when it became clear Benford would not be dissuaded, Bennard accompanied him on the road. The two were ever at odds regarding direction and purpose, and so eventually went their separate ways, but that was many months ago and Bennard, guilty for abandoning his kin in the Wild, searches for Benford throughout Middle-earth.
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Besil, Diviner. |
While the Dwarf-folk are known to hold curious beliefs about prognostication and astrology, it is much less commonly known that the Dwarf-lord of every major settlement employs at least one Rune-keeper. These oracles were retained to warn the leaders of cities of impending calamities or the movements of enemy forces. Like all such valuable seers, Besil was fiercely guarded by the lord he was appointed to serve. The isolation, with only a single, highly capable warrior as a bodyguard, became intolerable and prompted him to exile himself. As one of the most gifted Rune-keepers in Durin's line, Besil has read portents indicating the doom of all Middle-earth is at hand. Therefore, unlike many of his reclusive kinfolk, he has taken to the Wildlands to lend his considerable abilities in service to the Free Peoples. His mission is always in danger of ending, however, as the Dwarf-lords have commissioned more than a few mercenaries to locate and capture this remarkable Diviner, lest he and his knowledge of the Seven Houses fall into the wrong hands.
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Brendyn the Bold. |
Brendyn was once a soldier in the army of King Brand of Dale. He was frequently assigned to joint patrols with the Dwarves of Erebor, and became fascinated by their lifestyle, their loyalty, their skill at arms, their knowledge of armor, and their strange beliefs about themselves. As the years wore on, he began spending many days within the Lonely Mountain itself, receiving training from the best weaponmasters and guardians the Kingdom had to offer. From them he gained an expert's proficiency with Broadswords and the skill to maximize the use of his Dwarf-made suits of armor. He also inheirited a distinctly Dwarven refusal to back down from a fight and stand his ground even under the mightiest blows. As the days darkened, King Brand chose this unusual man to act as an Ambassador of goodwill to accompany Lord Gloin at the Council of Elrond. But Brendyn would never reach that fateful meeting as their camp was attacked by brigands in the night. Brendyn since made his way into Eriador, where he fell in love with Petalia, a beautiful huntress of the North Downs. He now journeys across Middle-earth with her, resisting the Shadow in the East.
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Derrik Danderfluff, Eriador Cartographile. |
Derrik Danderfluff is a merry young hobbit who has simply become mixed in with many queer folk over the years. His love of drawing up maps of the Shire once led him far from his home in Woodhall to the small village of Dwaling, which he saw burned to the ground by ruffians. He was quickly sent by the Rangers of Tinnudir to all corners of Eriador to warn the other Dunedain of the dangers flooding out of Annuminas. Although he never had any intent to serve as anything other than a messenger, Derrik's remarkable memory for landscapes and attention to detail proved invaluable to the Rangers as they tried to counter the strategies of Angmar. As a result, Derrik became (quite involuntarily) embroiled in the greatest conflict of the Age. He uses his love for and skill at cartography in service of the Free Peoples and often acts as a forward scout and tracker. Braver than most hobbits, he is something of a celebrity among the Rangers of Eriador and was gifted by them an ancient mechanical Dwarven crossbow of remarkable qualities. The weapon was forged in the Second Age and given to Aranarth, the first chieftain of the Dunedain, as a sign of solidarity and friendship following the fall of Fornost to the Witch-king of Angmar.
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Edgerin, Lore-seeker. |
This Man is easily 50 years old, yet he wields his
smithing hammer with uncommon strength and vigor for his age. The sword
at his belt is of exceptional workmanship and is likely of his own
making. To your eyes, he seems to be a wanderer of an unusual sort --
not overtly belonging to any of the factions which typically roam the
Northlands. For he is clearly not one of the Dunedain, nor one of the
numerous farmers and merchants which roam Eriador, nor yet is he a
Gondorian or even one of the Rohirrim. It possible he is one of the
Bree-folk, but what could have caused one to travel so far abroad you
cannot fathom. He walks among the Dunlendings with honor and renown, but
why those distrustful folk would so revere an obvious outsider with no
apparent physical qualities is another mystery. What purpose could he
(or anyone!) possibly have in this stony, barren place?
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Eryndil, Hunter of Dark Beasts. |
Eryndil is a close friend (or rival might be a better
word) of none other than Legolas, son of Thranduil, King of Mirkwood.
The two are as unlike as two Elves could be, both in physicality and in
temperment, and where Legolas has pledged his service to the Free
Peoples in the War of the Ring, Eryndil seeks only to enhance his own
reputation among their folk in the Wood. To that end, angered that the
King sent his own son on a mission of glory and fame to the Council of
Lord Elrond, Eryndil wanders Middle-earth seeking to outshine his rival
through deeds of heroism. And if, by chance, he should happen to seize
the trophy (or more than one!) of some mighty foe to prove his greatness
once and for all, so much the better. Eryndil will travel hooded and
masked when he has dealings with the simple folk of the countryside.
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Faruk Fellhammer the Fearless. |
Faruk has served in the personal guard of many
Dwarf-lords over the years, being a veteran of the terrible War of the
Dwarves and the Orcs. He lost an eye during the sacking of Gundabad and
loves nothing more than to remember that fact every time he sees a
goblin or an orc. He was eventually chosen to accompany Balin son of
Fundin among his protectors as part of the ill-fated attempt to
recolonize Moria, but Faruk would not enter that dark place. For his
defiance, he was banished from the Longbeards' settlements, although he
has never actually been refused entry anywhere due to his warrior's
reputation. This elder Dwarf roams the North of Middle-earth in an
attempt to reclaim his honor. He sports a long, forked beard, neatly
trimmed and very meticulously cared for. Though his face is lined with
worry or sorrow, his eyes leap from under the bristling brows in seeming
defiance of everything around him. Yet his speech is courteous (if
brief).
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Freoi, Student of Metalwork. |
Freoi is a non-descript Dwarf who serves as an
Ambassador to other settlements for the Metalsmith's Guild in Thorin's
Hall. He is a merchant of tools and armor by trade and journeys to all
corners of Eriador to market his wares. When not at his merchant's
stall, Freoi likes to entertain the other members of his caravans
through song and tale. Lately, however, the roads have become dangerous
so he has taken to arming himself, even though he never was terribly
proficient as a fighter.
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Galfi Deftfingers the Steady. |
Galfi served as the personal herald for Thror,
grandfather of Thorin Oakenshield and King Under the Mountain before the
coming of the Dragon Smaug. He then served as the herald of Durin's
folk at the Battle of Azanulbizar at the culmination of the Dreadful War
of the Dwarves and the Orcs. Finally, King Dain sent him, along with
the renowned warrior Faruk the Fellhammer, to accompany Balin son of
Fundin on his quest to reclaim Moria. But when Faruk refused to enter
Moria and face the terror of Durin's Bane, many of the other Dwarves in
Balin's company were swayed against their mission as well. Therefore,
Balin commanded Faruk would be exiled from his kin henceforth and the
rest of the Dwarves were cowed. But Faruk defiantly stalked off and
Galfi, who knew every one of the great Dwarf's exploits in the War, went
with him. He wanders aimlessly now, seeking only to restore his
reputation and his friend's through deeds of renown. Galfi appears to
have passed his two hundredth year, with his grey locks neatly shorn and
his short beard well-kept. Despite his age, he seems strong and fell
beneath his heavily travel-stained gear.
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Grimlur the Fierce. |
The look in this Dwarf's eyes is enough to set anyone
but a tried warrior on edge. He stands out in crowds thanks to his
shock of very red hair and his loud, boisterous voice. His speech is
thick with an Eastern accent. Here then, is clearly a Dwarf of the Iron
Hills, one of King Dain's hardy folk. You wonder what would compel a
Dwarf to travel such a long distance from his home. By the scars on his
face and strength of his arm, you can see he is a veteran of many
battles, but he does not seem old enough to have served in the War of
the Dwarves and Orcs. There is a whiff of strong tabacco around his
immediate person. He wears his heavy armour openly, as most Dwarves are
wont to do, but his is unkempt and in need of repair. His other gear
also bears marks of long use and travel. You wonder how long it has been
since he slept in a proper bed.
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Captain Guthinwe, Thane of Hytbold. |
Guthinwe is a lesser captain in King Theoden's army,
having served under Erkenbrand as an infantry officer near his hometown
of Middlemead. After proving his knack for battlefield tactics in a
skirmish against a Dunlending raiding party a few years ago, Guthinwe
was selected at the urging of Gandalf the Grey to travel north with a
small company and assist the Dunedain of Esteldin against the growing
Shadows of Angmar. But the band was attacked by Orcs bearing a strange
white device in Eregion, and those who were not slain were scattered to
the countryside. Guthinwe made his way to the important way-town of
Bree, where he was delighted to find Frealof, his esquire, and Galruf,
his Arms Sergeant, at the Prancing Pony. Together, they were determined
to keep their honor and aid the Rangers of the North however they might.
In these later years, their travels saw them return to Rohan and play a
small part in it's repulsion of Saruman's armies. For this and many of
other services to the Mark, King Theoden named Guthinwe Thane of the
reconstructed city of Hytbold and Frealof as his herald. Today, the trio
continues the fight deep into the Realm of Gondor...
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Guthvald, Beorning. |
Guthvald
is a Beorning. He's large, rude, loud, and uncommonly strong. No one
really knows what brought him forth from his kind's usual seclusion, and
no one seems curious enough to bother him and ask.
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Mallacai the Purifier. |
Mallacai is the twin brother of Malloren, the
Noldorin Lore-master and founder of The Artisans' Circle. Having learned
at the hand of Manwe himself in the Undying Lands during the Age of the
Trees, Mallacai brings the incredible fury of the heavens themselves to
bear against his enemies. Following the War of Wrath, Mallacai argued
against his brother to remain in Middle-earth and help the mortals there
rebuild their civilizations and bridge the two societies for the
betterment of both. But Malloren wished to leave Middle-earth and its
many sorrows, believing evil was banished from the world. Eventually,
the disagreement led to estrangement, and the two parted ways. But now,
with the Shadows of Sauron threatening to engulf the world once more,
each brother seeks the other -- for together none can withstand them.
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Malloren, Vanquisher of Thaurlach. |
Malloren is the twin-brother of Mallacai, the
Noldorin Rune-keeper. Having learned much about the natural world at the
hands of Varda herself during the Age of the Trees, Malloren commands
mighty forces of nature when confronting his enemies. Following the
breaking of Thangorodrim and the loss of Beleriand, Malloren wished to
accept the Pardon of the Valar and return to the Undying Lands, but
Mallacai would not go, saying he did not believe evil was truly gone
from the world. The long years turned the argument sour, and the
brothers were estranged. Today, however, with the arm of Sauron growing
in reach once more, each brother seeks to find the other, for together
none can stand against them.
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Padegar the Hobbit. |
Padegar
is a Bounder from Scary and one of the more notably bolder of his kind.
While fighting to keep the goblins of the Greenfields under control one
day, he was suddenly approached by a tall Man in travel-stained gear.
He was one of the Dunedain Rangers of the North, and he brought dire
news from the Wide World. After some consideration, Padegar agreed to
travel across Eriador together with Kathleniel, another hobbit, to act
as a decoy for the spies of the Enemy. Little did the two hobbits
realize how dangerous was the mission they had taken upon themselves.
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Padhric Pemberton the Peculiar. |
Padhric is a most peculiar hobbit, being fond of long
romps across the Shire and into the Bree-land. He has even been known
to enter the Old Forest on multiple occasions, but no one knows for what
reason. Padhric has an epic, burning passion for ... food. Very
different from the normal likings for cuisine shared by all his kinfolk,
Padhric Pemberton's lust for the lucious is legendary -- so much so it
inspires random acts of alliteration among those speaking or writing
about him. His deep desire for delicious dainties confounds even the
most conspicuous connoisseurs of culinary creations. His fantastic feats
of feast lead others to envy his gastric greatness, to say nothing of
his pocket. And truly, Padhric frequently has difficulty financing his
fur-footed forays into that private arena of nom-nom nirvana, so he
takes jobs as a Burglar when it suits him. Padhric appears to be
somewhere in his 60s. His eyes dart quickly about, quite keenly
interested in his surroundings. Despite his ample midsection, you
suspect he could be very deft on the move, if the need arose. You cannot
imagine what might have caused him to leave the land of his kindred --
he is far from the Shire.
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Saxolf the Dwarf-lord of Sotenheim. |
Saxolf is a Dwarf-lord in exlie from his home
Princedom of Sotenheim in the Grey Mountains. Some years ago, the place
was sacked by none other than Draigoch the Red, probably the greatest
Dragon still living in this Age of the world. The destruction was
absolute, and very few of Sotenheim's people lived to speak of that
terrible day. Bereft of his house and his folk, Saxolf set out on a long
journey for revenge -- to find and ultimately slay the vile Worm. But
such a thing is never easily done, and Saxolf knows he will need many
allies who would trust him and (quite literally) walk into a Dragon's
den alongside him. And so he has set out across Eriador to aid those in
need and gather companions for the dreadful day when he will stare death
in the face and not retreat from it.
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Typps, Watcher of the Wilds. |
His real name is Templeton, but no one save his few
friends in Bree-land still remember it. For it was years ago when the
Blackwolds nearly destroyed Archet that this simple logger's wife and
only daughter were cruelly murdered in the siege. The poor man turned to
drink (inspiring his erstwhile nickname), becoming a danger to himself
and others, and was finally cast from the city by the Town Guard. It
wasn't until one night some days later as he watched brigands burning
down a family farm while he was too inebriated to do anything about it,
that was when he decided to change his life at last. An outcast from
Bree, he wandered north to the haven of Esteldin. There, he trained with
the Dunedain in the arts of stealth and ambush and joined them on many
sorties against the hordes of Angmar. Years later, he has reached
near-mythic status as the Watcher of the Wilds, and rumor of his coming
strikes fear into the hearts of the enemy.
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Uthi Gemcutter, Purveyour of Odd Things. |
Uthi is evidently a wealthy Dwarf -- he is always
very well-dressed and has outstanding gear to his name. The folk of
Thorin's Halls call him Gemcutter, obviously a reference to his skill
has a jeweller, and his works often fetch fair prices at the Auction
House. But that doesn't explain his ability to produce marvellous relics
of ancient days and wonderful works of gold, rubies, adamant, and
sapphire, all of which sell for enormous sums. Uthi himself never talks
about his sources for these goods, and there has been a growing rumor
that he is none other than Uthi the Destroyer, a wild, untameable Dwarf
of myth whose shout could split stone and whose axes were said to feast
on the souls of their victims. Some theorize this Uthi is the renowned
Destroyer, now retired, and living off the proceeds of his legendary
exploits. Whenever he is asked to explain himself, however, Uthi simply
laughs and says he acts as the treasurer and intermediary for some
organization known as The Artisans' Circle. When pressed about the
organization's doings, he always produces some radiant work of gold or
jewels and asks whether the Hall would like to see the availability of
such wares (to say nothing of the taxes the sales produce) continue. The
subject is then promptly changed.
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Padhwe the Elf. |
Padhwe is a survivor of the War of the Great Jewels
and a former citizen of Doriath. After the destruction of Beleriand in
the War of Wrath, he journeyed to Lindon and dwelt there, ever within
sight of the land he had loved for so many years. He had never lived in
the Lands beyond the Great Sea and had no desire to sail thither, though
he was greatly sorrowful that his kindred were responsible for so much
death and grief in Middle-earth. He gave his life over to study of
forgotten times and the lays of great deeds from ages past, and so took
no part in the wars of the Second Age. Finally, however, evil came even
to Lindon with the destruction of Edhelion. In that hour, Padhwe vowed
to see an end to the evils in the north of the world. He was no warrior,
but he remembered well how the songs of Luthien had mastered even the
Great Enemy in the frozen wastes of the North when the world was young.
Through centuries of study he had also accumulated command of a massive
stock of tales and songs with which to lift the spirits of even the
lowliest fighters. These gifts Padhwe now lends to the Free Peoples of
Middle-earth in their final stand against the Shadows of Morgoth's most
terrible Servant.
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Runulf, Treasure-hunter. |
Runulf was a simple countryside farmer apprenticed to Bob Thornley, Rob Thornley's father. In his youth, he showed a notable proficiency with the bow and was often sent along with hunting parties to gather provender and rid the area around Thornley's farms of threatening beasts. Eventually, his marksmanship earned him a spot with the Bree-Town Guard, but Runulf never liked being cooped up behind the city walls and tried several times, unsuccessfully, to join the Town Watch instead. Finally, his restless spirit getting the better of him, he resigned his post and decided on a career which would offer him both excitement and the potential for a substantial increase in his quality of life -- he decided to become a professional treasure-hunter.
There are many rich patrons in the world who will pay very good coin for well-preserved relics of ancient times, and there may be no single greater concentration of them in the north than in Bree. Runulf's first and most obvious target was the Barrow-downs in Bree-land, but he has begun journeying further and further into the Wild to find rarer artifacts, the like of which his competitors cannot hope to match. Runulf has given up the shortbow of his youth for the crossbow, which suits him since he now spends a good deal of time mucking about in old tombs and other tight spaces in search of his prizes. He never learned any respectable craft, but he still knows how to rig the debilitating traps and mix the deadly poisons he was taught when hunting large game, and he relies on these to handle his foes. Clever and resourceful, Runulf's primary interests are the aged baubles which supply his meat and equipment, but he also has a love for capturing great prey for trophies. He has also been known to serve as a mercenary and bounty hunter, lending his skills in causes aimed at pushing back various encroaching undesirables, especially brigands and orcs.
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